![]() ![]() Average playing time is about 4 to 6 hours from start to finish including a 10 minute rest between quarters and 15 minutes of halftime. The clock stops between plays, because it can take a while for the teams to walk a couple blocks, clear casualties to aid stations, medical treatment, reload, etcetera. If a ball goes dead, the opposing side (the one whose ball did not go dead) can either start play from their own goal or resume play with their opponents back at THEIR goal. If a goal is scored or the clock runs out on the play, both sides begin the next play back in their home goals. Each "play" lasts a maximum of five minutes or until one of the following conditions is met: (a) A goal is scored (b) Clock runs out on the quarter (c) The ball is declared "dead" or (d) A wipe out takes place. The game is divided into four 30 minute quarters. The ball is a round, soccer-ball sized item that weighs about half a kilogram, made of dense plastifoam, and coated with bright glo-paint visible at 50m. When activated, the uniform glows yellow to signal surrender. Uniforms come with an array of Neolux yellow tubing woven into the fabric. Players wear light or medium armor, depending upon their role. The only defensive position to use weapons is the outrider, who rides a motorcycle with a mounted assault rifle, SMG, or shotgun. The exception are heavies, which have an additional assault rifle, SMG, or shotgun and Blasters who use a mounted LMG. Most of the offense carries a personal sidearm. They cannot attack or be attacked, unless on an outrider's bike. Medico: They wear heavy armor with white coloring and carry a med-kit. They may carry another brawler on their motorcycle, with exception of the ball carrier. Outrider: They wear medium armor and ride around on a motorcycle mounted with an assault rifle, SMG, or shotgun. A team has two heavies.īlaster: They wear light armor and use mounted LMG. Heavies: They wear medium armor and carry a personal sidearm in addition to an assault riffle, SMG, or shotgun. A team has four scouts.īanger: They wear medium armor and carry one personal sidearm each. Scouts: They wear light armor and are restricted to one personal sidearm each. If all of the offensive brawlers on a single side get taken down during a single play, by wounds or surrender, that team is the victim of a "wipeout"-the other team wins no matter what the score. Thirteen brawlers go into the zone at the beginning of a quarter. Urban Brawl players are not restricted in their use of cyberware. ![]() Shadowrunners and even ISSV security are known to injure, if not kill players. The nearly limitless range has met with controversy, due to outside forces meddling with the game. They are not limited to outside areas and may use interiors to their advantage. Teams know what cities their games will be in at the beginning of the season, but they don't know exactly where and don't find out until 24 hours before a match.ĭuring the game, Brawlers can go anywhere they can reach in the zone during the game. The game area must be bounded by open streets on all sides. Locations with an abundance of SINless inhabitants are habitually chosen, as the squatters may be easily evicted without interference by the law.Ī Brawl Zone measures four city blocks long by three city blocks wide (550m long by 420m wide minimum, 680x510 maximum). Brawl Zones cover a depressed area of urban sprawls, usually an officially uninhabited area such as the local Barrens. Brawl Zones are selected in secret by the ISSV before the season begins, and the list includes twice as many as the league will actually need. #Shadowrun urban explorer jumpsuit professionalThe professional game is played in Brawl Zones. The league is limited to twenty-four teams, but non-franchised teams can compete with professional teams for their slots. The sport, however is considered too violent for society and banned in a few domains, such as the Pueblo and Trans-Polar Aluet nations.Ĭommissioners, one for each continent, set regulations for the games. In 2046, it gained international status with the bi-yearly Urban Brawl World Cup. Popularity of the game grew overseas and by 2013, the first "Super Brawl" was held. The gang, who scores the most points, wins the game and settles the dispute on their terms. Urban Brawl emerged as a system to resolve conflict between street gangs in France of 2022. ![]()
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